Townsville Robot Combat — Townsville, Queensland, Australia. Sponsored and hosted by Rising Sun FPV.

Build a robot.
Fight it in the arena.

North Queensland's combat robotics club. Plastic-class fighting robots, beginner-friendly divisions, and real arena battles — no experience needed to get started.

The robots are coming!

📍 Townsville QLD ⚙️ 4 Divisions Sponsored by Rising Sun FPV

The Sport

What is combat robotics?

Combat robotics is exactly what it sounds like — builders design and drive small armoured robots that fight head-to-head in a sealed arena. Think the spirit of televised robot combat, scaled down to classes you can actually build on a kitchen table and a hobby budget.

Townsville Robot Combat runs plastic-class divisions built to be cheap, safe and welcoming for first-timers — while still delivering proper arena carnage. Whether you're a student, a maker, an FPV pilot or someone who just wants to smash something for sport, there's a class for you.

Never built a bot? Perfect. Our Get Started guides walk you from zero to your first robot, and the club is here to help along the way.

Combat robots battling inside a sealed competition arena

Video from TV Show Battle Bots used as example.

Upcoming events

Upcoming Events

Build
& Learn

⚡ Saturday 25 July · 1:30 PM – 4:00 PM · $10 entry

Build & Learn Session

Want to get your combat robot battle-ready? Whether you're mid-build, starting from scratch, or just curious about combat robotics, this Saturday arvo session is for you.

  • Build time — bring along the bot you've been working on, or grab a kit right there from the Rising Sun FPV store and put it together on the day.
  • Info dumps — at the start of each hour, Marcus will run a 10–15 minute talk covering a different combat robotics skill, then it's back to the tools.
  • Soldering stations — 4 fully equipped soldering stations with everything you need, thanks to our sponsor Jaycar.
  • BYO gear encouraged — bring your own tools, or even your laptop if levelling up your CAD skills is the goal.

No experience needed, all skill levels welcome. Come build, learn, and hang out with Townsville's combat robot community.

Cost: $10 — pizza around 3pm, included in your entry.
📍 Rising Sun FPV, 22 Castlemaine Street, Kirwan QLD 4817

Build & Learn Session flyer — Saturday 25 July, 1:30–4:00 PM at Rising Sun FPV, 22 Castlemaine Street Kirwan, $10 entry including pizza

Jaycar has sponsored the Club and provided soldering iron stations and related gear, giving our members the chance to learn these skills at our, on-request, hands-on practical sessions.

This kicked off with our first ever Learn to Solder Session on Thursday afternoon. A great group, and I believe everyone walked away with a more developed skill set and more confidence in soldering.

Club member soldering at a Jaycar-sponsored station during the first Learn to Solder session Young club member practising soldering at the workbench Soldering station setup — iron, helping hands, solder, side cutters and multimeter on a cutting mat
Learn to
Solder

⚡ On-Demand Classes · $25 per person

Learn to Solder

We run on-demand “Learn to Solder” classes, hosted at Rising Sun FPV — small 4–5 person, 90-minute sessions with all equipment provided (bring your own gear if you'd prefer). It's a true starter class that explains everything from scratch, assuming little to no prior knowledge.

More days and times are being added as requested.

Want to book a space or register interest for future dates? Fill out the Contact Form on this website, or email info [at] tsvrc.com.au with any questions.

Jaycar Electronics

These classes are made accessible and affordable by the generous support of Jaycar Electronics, whose kind donation of the soldering stations and other equipment makes every session possible. We're proud to partner with them in bringing hands-on STEM skills to the Townsville community.

Next
Battle

⚡ Coming Soon

Our first event is being locked in

Date and venue will be announced shortly. Follow our Facebook page to be the first to know when entries open and when the bots roll out.

Weight Divisions

Pick your weight class

Three divisions, from a 150 g featherweight first build up to the heavier Beetleweight class. Weights follow the international standard so your bot travels.

Animated combat robot — flipper and spinner

CLASS 01

(AUS) Antweight

150 g plastic robots

PlasticOpen materialDestructive & Non-destructive brackets (Plastic division only)

The featherweight entry point — cheap, quick to build and the perfect first robot.

Choose 150g

CLASS 02

(US) Antweight

454 g 1 lb · plastic robots

PlasticOpen materialDestructive & Non-destructive brackets (Plastic division only)

The featherweight mid entry point — cheap, quick to build and the perfect first/second robot.

Choose 454g

CLASS 03 Coming Soon

Beetleweight

1.36 kg 3 lb · plastic robots

PlasticOpen material

Coming soon — the international 3 lb standard will run once we build a larger arena.

AUS Antweight 150 g · plastic + open material

AUS ANTWEIGHT class limits weight to 150g and restricted to approved plastics — PLA, PLA+, ABS, PET, PET-G, acrylic, cardboard or plywood — meaning robots are fabricated almost entirely from plastic parts (aside from electronics, motors, and fasteners). This class is rapidly growing in popularity as an entry level class due to the ease in fabrication and low damage rate which make the robots extremely affordable compared to other weight classes.

This is a great weight class to start in, as robot building methods such as direct driving weapons and wheels can be employed without major modifications and post processing. This weight class is less competitive than the beetleweight combat robot class which makes it ideal for a first robot.

First competition: in its Plastic division it runs two brackets — destructive and non-destructive weapons — so you don’t need to destroy your robot to participate. Control-style robots (pushers, wedges, lifters) can still enter the destructive bracket if they wish. It also runs two material divisions — plastic (built to the PLAstic ruleset) and open material (any material).

US Antweight 1 lb · 454 g · plastic + open material

US ANTWEIGHT class limits weight to 1lb and restricted to approved plastics — PLA, PLA+, ABS, PET, PET-G, acrylic, cardboard or plywood — meaning robots are fabricated almost entirely from plastic parts (aside from electronics, motors, and fasteners). This class is rapidly growing in popularity as an entry level class due to the ease in fabrication and low damage rate which make the robots extremely affordable compared to other weight classes.

This is a great weight class to start in, as robot building methods such as direct driving weapons and wheels can be employed without major modifications and post processing. This weight class is less competitive than the beetleweight combat robot class which makes it ideal for a first robot.

First competition: in its Plastic division it runs two brackets — destructive and non-destructive weapons — so you don’t need to destroy your robot to participate. Control-style robots (pushers, wedges, lifters) can still enter the destructive bracket if they wish. It also runs two material divisions — plastic (built to the PLAstic ruleset) and open material (any material).

Beetleweight 3 lb · 1.36 kg · plastic + open material

BEETLEWEIGHT class are limited to 3lb or 1.36kg and restricted to approved plastics, meaning robots are fabricated almost entirely from plastic parts (aside from electronics, motors, and fasteners) This is by far the most competitive insect weight class.

Due to the push for light motors in the giant drone market, Brushless motors RPM and torque ratios used on this class robot provides insane power to weight ratios. This makes beetleweight robots incredibly dangerous and destructive. The most successful beetleweight robots feature tons of custom parts and have been through many design iterations to perfect the robot. Because beetleweight robots are so powerful, an important aspect of designs is modularity.

Coming soon: Beetleweight will join once we build a larger arena. It will run two material divisions — plastic (the PLAstic ruleset) and open material (any material).

PLA

PLAstic construction ruleset. Every class runs two material divisions — a plastic division and an open-material division. The plastic division (AUS & US Antweight and Beetleweight) must be built from approved plastics (PLA, PLA+, ABS, PET, PET-G, acrylic, cardboard or plywood), with metal limited to fasteners, bearings and bushings and electronics, motors and grippy wheel tread exempt. It keeps bots affordable, safer in the arena and accessible to newcomers. The open-material division has no material restriction. Full details are in the rules PDF on the Compete page.

First competition limits. In their Plastic division, the AUS & US Antweight classes each run destructive and non-destructive weapon brackets — so you don't need to destroy your robot to take part. Control-style robots can still enter the destructive bracket if they wish. Beetleweight is coming soon, pending a larger arena.

Antweight Brackets

Destructive vs non-destructive

The AUS & US Antweight classes each run two brackets, so you can fight the way that suits your robot — and your nerves.

🛡️ Non-destructive

Less about wrecking your opponent, more about putting on a show. These fights are judged largely on the entertainment your robot creates for the crowd and how well you control the arena — driving, positioning, aggression and style. A clever pusher or flipper with no spinning weapon can dominate here. It's the friendliest place to start: you don't need to destroy (or risk destroying) your robot to do well, so it's perfect for a first build and learning to drive.

⚔️ Destructive

Exactly what it says on the tin — the goal is to disable your opponent's robot within the time allowed. Spinners, flippers and crushers come out to play, and a clean knockout can end the fight early. It's higher risk and higher reward: more damage to dish out, but also more to repair afterwards.


This is where the Carnage lives.

Mindset & Approach

Not all about winning

The design calls you make — and the lessons every loss teaches — matter more than raw power. Keep building and you'll keep getting better.

🎯 Your design choices decide the fight

When you upgrade a body or design a new weapon, the engineering choices you make are often the difference between victory and defeat — where you place the armour, how you mount and balance the weapon, where the weight sits. Sweat these decisions. A well-thought-out robot beats a powerful but poorly-designed one more often than not.

It's OK to lose — losing teaches more

Here's the secret most champions won't tell you: you learn more from a loss than a win. A loss shows you exactly where the robot is weak — the armour that cracked, the weapon that jammed, the mount that sheared off. Take that back to the drawing board and redesign, and you reinforce everything you've learned since your last build. Every champion has a pile of broken first attempts behind them.

Get Started

New to combat robotics? No experience needed. The Get Started page has build examples, beginner how-to guides, and the parts and links you need to put your first bot together. It'll grow as the club does.

Start Building

Safety

Combat robots are powerful machines. The Safety page covers building safely, charging and storing LiPo batteries, and the event-day checks that keep you and everyone around the arena safe — read it before you power anything up.

Read the Safety guide

Knowledge base & useful links

Want to go deeper? The Knowledge Base covers the fundamentals — designing for modularity, prototyping fast, weight classes and the trade-offs that win matches — plus a growing set of curated educational links and YouTube build guides from the wider combat-robotics community.

Open the Knowledge Base

Compete

Ready to throw a bot in the arena? Entries open by email and through our Facebook page. Head to the Compete page for the full how-to-enter rundown, what to bring on the day, the safety checks, and the complete club ruleset (PDF).

How to Compete